Thursday, March 28, 2013

Short Animatic

So I finally got into a groove working on the storyboard. It's short so far, but hopefully more soon.


Next shots:

tilt back up shelf to tiffany closeup
she scoots back to prepare for her jump
leaps forward, flinging herself against the books
the books fall down with a clatter (maybe just cut to landing rather than tilt again)
squeaky toy lands with a squeak
toy rolls
octo, long neck, and spider watch it roll
toy rolls to eric's feet
other lamps look to see if eric's turn on
eric shakes his head no
they look down like "aww man"


Then it's time for the BALLOONS.

Some puffy snow boots


Bunny Quilt






I'm trying out different textures on the blanket right now. Thoughts on this bunny quilt?

Here's it with a subtle bump map:



Lighting Update 1.1


why won't little Eric light turn on? maybe its because he doesnt have a cord to plug himself in... yet! or maybe its this whole clap thing

-b

Tuesday, March 26, 2013

Lighting&Texture Updates:






plus more room lighting and an ambient occlusion pass. a bit bright to show detail, but we will tone that back when we have more lamps lighting up the shots.

interior still needs: wood floors, fixed wood panel walls, maybe the custom lamp themed wallpaper :) ceiling+rafters, picture frames and windows etc on the walls, bed area, and entry way area. See y'all thursday!

-blake

Bed V1


Not quite finished but this is the basics. I made the blanket a burlap sack type texture but that can be changed easily if nobody likes it. I'm going to add some things under the bed and maybe put a side table or something. Also, the wall it is attached to is just a reference. It's not physically attached to the wall. Thoughts?

Animatic Beginning so far


useable rigged long-neck lamp

Hi all,

I finished the lamp and successfully hooked up a switch to turn the light on and off. I used set driven key, and turned on "Show Shapes" so I could get to the Intensity. To use it, click on the on/off switch next to the lamp and in the On Off attribute in the Channel Box, type in a 1or type "On" to turn it on or a 0 (or "Off) to turn it off. There are two controls - the move and the rotate that you select in the scene. I hid the light icons with the Show menu, but it still works even if hidden. It's called RiggedLongNeck_useable.mb and is in the rigged folder.

-Jon


Thursday, March 21, 2013


lighting tests!

-Blake

Le Royaume

This animation is awesome: https://www.youtube.com/watch?v=y6ZmMjMdrqs

Quick sketch of entrance area


Hi guys, 

Here is a quick sketch of the area I'm working on. Let me know if there is anything else I should model/add to this entrance area. I'm thinking a trunk, with slippers in front of it, a welcome mat, a wardrobe and maybe a coat hanger. And all will have soft edges.

Let me know what you think!

-Yasemin




Tuesday, March 19, 2013

Possible chair textures





Its rough now, but here's the beginning of the compiled interior. the fireplace will have a door/window-thing that opens up to show the fire inside.

-Blake

Sunday, March 10, 2013

Bed & Hammock Ideas

Hi guys. Here are some concepts for the bed area. Lamp pattern all the things!  :)



Don't forget that we have a part in the storyboard that involves books falling off of two places. Technically it could be any two objects, as long as we work that in somewhere. I thought end tables by the bed might be a good spot. Or we might want a bureau on the empty back wall.

Thursday, March 7, 2013

Scanned Storyboard for Ending

Hey folks, here are those boards.









The octo/pentalamp and the kitchen counter look so great. Have an awesome spring break!

Kitchen counter (in progress)


                                                    The OctoLamp (aka the PentaLamp)!

Tuesday, March 5, 2013

Kitchen Studies

Here's my contribution for today's class, some studies of kitchen counters.


Here's a modeled chair.. Not too sure how I feel about it. Its kinda goofy in a strange way.. Thoughts?



-Blake

Old Man-light

The textures can be swapped, but I think it's interesting.

Living Area Sketches & also Place Design Inspiration

Hi guys,

I wanted to show upload the prop sketches I've done so far, and then show you some of the things I've been thinking about as we work on designing our Arctic hut.


Part 1: A couple sheets of sketches. First, here's a sampler of chairs.


I got pretty excited about the quirky driftwood-looking chairs you get when you search for "rustic chair" but when I talked to the rest of the class about it, we decided that a simpler blocky armchair is more practical for our animated short. I'm kind of partial to the love handles in the top center. Still, let's put that lamp pattern on something.

Here are a couple drawings of the stove/living room area of the cabin and the adjoining walls:



Mark saw these and said that the stove looks like ice cream, which may or may not be the effect we're going for. Not pictured: pile of firewood? 

Rafters: I was imagining some kind of rafter system that we could hang stuff from, but now I'm thinking it would get in the way of our overhead shots. How about wide support beams where the roof faces join, to give a little realistic structure during upward shots.


Part 2: Thoughts about designing places

When we think of a cabin or a kitchen or a lamp, we all have totally different things in mind that come from our own experience, which is one of the coolest things about working with a team (and probably the cause of a lot of artistic conflicts). For me, I've been picturing some of the places I got to know in Hawaii, and trying to imagine the snowy Arctic version of them.


Here's a place where I lived in some pretty small quarters. Everything's low to the ground and close together.

You can see the structure of this cabin a little better in this way. I like the way those shelves take advantage of the support studs. The window is actually sloped on top to parallel the ceiling.




And here is another little house: the WWOOFer cabin at Everyone Grows Farm in Ninole, HI. This place seemed like a huge room at the time, compared to my cabin! Fortunately for lamp lady, you can fit a lot of stuff inside a small living space.

So I'm interested in what gives an environment its personality. What makes the WWOOFer cabin distinct and endearing? What can you infer about the people who live there from just looking at this hut? What objects in the scene make it seem real?

Here are some things I notice:

  • The unusual cabin shape, with no two windows matching-->DIY house
  • The hand-painted turtles on the front porch
  • Tropical plants encroaching on house

  • This death trap rope swing.



  • Organic-shaped and crumbling concrete ramp
  • The amazing jerry-rigged barbell
  • Used gas canisters, and I love that they have the Bert and Ernie effect going on with: one's short and round and the other is tall and thin.
I wish I had some better pictures of the inside of this place, but here's the dining area and you can almost see the counter area, which has a ton of dry food stored on the shelves.


Notice the boxes of tea piled on top of the cabinet.


See that gas burner with the gas can connected under the counter? Maybe lamp lady has one of those.


A couple of things I've been thinking of for small parts of the house:




This is the owner's kitchen in a bed and breakfast where I worked. I really like the rounded shelves on the end and the piles of tupperware containers. There's a nice mix of kitchen appliances (drying rack?) and personal nicknacks. Noticed there's a lip that comes up from the counter with an outlet. And I like the textures here.

Re those weird windows in one of my drawings: here's what I was thinking of. I like how it's like the essence of a window but made with bamboo which grows there and it's zen and surprising. I thought maybe the Arctic version of this is made with gnarled sticks of wood. 





Orrr we could just make a window with a couple rectangles like efficient people. I have to remind myself that SIMPLER IS BETTER. We have a lot of things to model and not much time.

Have you guys found any good furniture or place references? What's your mental reference material? Anything rustic-backwoods-meets-batty-old-lady?

Can't wait to see all the stuff that Yasemin and Katie and everyone have been drawing. Let's try to get drawings of all the props and furniture more or less confirmed today.  

Thanks for indulging my extra long post.  Got a little excited about environment design...